#ifndef ENEMY_HPP
#define ENEMY_HPP

#include <SFML/Graphics.hpp>

class Enemy {
public:
    Enemy();
    void update(float dt, const sf::Vector2f& playerPos);
    void render(sf::RenderWindow& window);

private:
    sf::CircleShape shape;
    float speed = 150.f;
};

#endif // ENEMY_HPP